﻿capital = 326

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	#infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	#support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	#special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	#vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	#robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	#naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	#tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	#habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	#exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	#electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tribal_tech_visibility_tech = 1
	tribal_tech_access_tech = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	spec_ops_equipment_tech_1 = 1
	anti_tank_equipment_tech_1 = 1
	dog_equipment_tech_1 = 1
	med_company_tech_1 = 1
	pre_construction_industry_tech = 1
	pre_agriculture_industry_tech = 1
	pre_recycling_industry_tech = 1
	basic_industry_tech = 1
	support_weaponry = 1
	raider_reckless_aggression = 1
	demolitions_weaponry_tech = 1
	tribal_starter_tech = 1
			nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		naval_invasion_tech_1 = 1
}

set_stability = 0.5
set_war_support = 0.5
set_convoys = 50
set_research_slots = 3
set_country_flag = is_utah_nation
set_country_flag = tribal_doctrine_ai
set_country_flag = roman_doctrine_ai
set_country_flag = no_generic_advisor
set_country_flag = no_generic_chief
set_country_flag = no_generic_high_command
set_country_flag = no_generic_theorist
set_country_flag = do_not_spread_followers_to_this_tag


set_politics = {
	ruling_party = elites
	elections_allowed = no
}

set_popularities = {
	people = 20
	elites = 55
	intellectuals = 0
	ruler = 25
}

add_ideas = {
	# slavers_idea_2
	veteran_pathfinders
	undesirables_law_raider
	WHT_savages
	outsider_law_volunteers
	WHT_widespread_illiteracy
	wht_raiders_not_setllers
}


					load_oob = WHT_2275


set_variable = { never_return_stolen_territory = 1 }

recruit_character = WHT_salt_upon_wounds
recruit_character = WHT_balm_upon_wounds
recruit_character = WHT_tears_in_the_rain
recruit_character = WHT_Salt_on_Fries
recruit_character = WHT_Black_Tears
recruit_character = WHT_Bak_Mut
recruit_character = WHT_Salt_on_Womb
recruit_character = WHT_Slug_Deth
recruit_character = WHT_NACLO
recruit_character = WHT_rock_salt
recruit_character = WHT_Dominous
recruit_character = WHT_Greck
recruit_character = WHT_CRY_SOME
recruit_character = WHT_White_gold
recruit_character = WHT_NANO
recruit_character = WHT_SHAKER
recruit_character = WHT_Witch_hilda
recruit_character = WHT_Pale_night
recruit_character = WHT_Mire_water
recruit_character = WHT_Iron_Deth 
recruit_character = WHT_Cecilia 
recruit_character = WHT_Hak_Shot
recruit_character = WHT_Wall_breaker

add_dynamic_modifier = {
 modifier = WHT_Horde_dynamic_modifier
}
add_to_variable = { WHT_army_attack_factor = 0.075 }
add_to_variable = { WHT_initative_factor = 0.075  }
add_to_variable = { WHT_conscription = 0.015 }
add_to_variable = { WHT_army_speed_factor = 0.05 }
add_to_variable = { wht_ai_focus_aggressive_factor = 0.25 }
add_to_variable = { wht_breakthrough_factor = 0.05 }
add_to_variable = { WHT_annex_cost_factor = -0.10 }
add_to_variable = { WHT_industrial_capacity_factory = -0.50 }
add_to_variable = { WHT_production_speed_buildings_factor = -0.33 }
add_to_variable = { WHT_monthly_population = -0.05 }
add_to_variable = { WHT_experience_loss_factor = 0.10 }
add_to_variable = { WHT_army_defence_factor = -0.125 }
add_to_variable = { WHT_supply_consumption_factor = 0.08 }
add_to_variable = { WHT_production_factory_efficiency_gain_factor = -0.08 }
add_to_variable = { WHT_industry_free_repair_factor = -0.25 }
add_to_variable = { WHT_industry_repair_factor = -0.25 }
add_to_variable = { WHT_max_dig_in = -12.5 }
add_to_variable = { WHT_max_dig_in_factor = -0.15 }
add_to_variable = { exodus_occupier_appeal = -0.2 }
add_to_variable = { WHT_equipment_conversion_speed = -0.12 }
add_to_variable = { WHT_caps_expense_modifier  = -0.075 }
add_to_variable = { WHT_consumer_goods_factor = 0.25 }



force_update_dynamic_modifier = yes


set_country_flag = infantry_ballistic_ai
# vim: set ft=pdx ts=2 sw=2 tw=79 :
